The project
Catch and Chaos was my first game jam. I was the lead level designer and also worked on the game design.
The theme was “a game for your mother”. We created a two-player PvP game in which one player is the mother and the other is the child. The child causes chaos, while the mother tries to catch it.
Level Design
We considered several maps, but chose a bungalow-style house to stay close to the game jam’s theme. The two characters’ different abilities meant that gameplay objects such as doors and ventilation shafts had to be moved repeatedly during balancing.
Playing as the child
The child’s goal is to destroy three marked pieces of furniture. It can use ventilation shafts and eat candy for a temporary speed boost.
Playing as the mother
The mother tries to catch the child, uses doors to block routes and throws stuffed animals to stun the child. The goal was to create very different experiences for the two players.






